The era of Information War requires senior planners to evaluate complex military, political and social situations. It requires novel approaches to modeling conflict. New tools must enable comparison and and contrast of the appropriateness and effectiveness of diverse actual and potential operational and strategic plans.
CYBERWAR XXI is an operational-strategic level simulation system which enables depiction of potential near-future conflicts. These include Low to Mid-Intensity Conflict and/or Operations Other Than War (OOTW). While the first scenario depicts the Iraq War, future topics are planned, including a depiction of potential China situations (including Taiwan, South China Sea, and Japan) and the Caspian Sea region.
This unique and innovative simulation tool is designed to assist senior planners to think in integrated terms of Information Warfare, Systems Warfare, and Battlespace Warfare. CYBERWAR XXI demonstrates how one can "win the military battles" but still lose the political conflict and the war — and vice versa. CYBERWAR XXI demonstrates the importance of unexpected "cascading effects" and how they must be a consideration when planning a successful operation.
In doing so,CYBERWAR XXI takes a leap ahead of other contemporary simulations and allows the recreation of complex campaigns such as the recent Iraq Wars.
Hexagon Interactive's lead designer Joseph Miranda's novel design for CYBERWAR XXI redefines "weapons system" to include unconventional and unorthodox "weapons" required in asymmetric and OOTW situations. It takes into account that certain developments have become key in planning near-future warfare:
CYBERWAR XXI runs on commonly available Windows PC's with modest system requirements.
Hierarchical structures and information superiority or dominance are displayed here.
Infastructructure-related operations occur here.
Military operations such as movement and combat are executed here.