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SUMMARY
CYBERWAR XXI - Joint Theater Commander
(CW XXI-JTC) is a multiplayer
strategy simulation tool depicting operational through strategic level
Joint Operations.
CW XXI-JTC features a wide range of military,
political, economic, InfoWar
and other factors. The software tool runs on PC’s and enables an educational
experience for five human players or teams to game the Iraq War - including
the pre-war situation, the hot war, and the subsequent insurgency.
CW XXI-JTC is not designed to be a training
or rehearsal tool. The primary
objectives of CW XXI-JTC are to promote
understanding of the cooperation required between joint component commanders
in accomplishing a mission and to help educate joint force staffs to better
master the challenges of coordination amongst the various service
branches.
Secondary objectives include providing a simulation which models the challenges of
operating in a theater of operations in which military, political and economic
factors all have an impact, and in which one must account for the relationships
between political, social, and military affairs.
- Provides an Iraq scenario which will present students with the kind of challenges
they will face in a Joint Warfare operational environment.
- Requires students to operate as part of a Joint Task Force, making the kinds of
decisions which require a trade-off between service needs and overall joint
mission objectives.
- Illustrates the full range of military, political, social, etc., conditions in
which they will have to operate.
CW XXI-JTC emphasizes the asymmetric nature
of the conflict and features
PMESII and DIME “soft factors.” Conventional and unconventional military
operations must be utilized in order to accomplish a joint mission.
Timescales are elastic depending on the Operational Plans (Courses of Action)
chosen by the participant Commanders.
Participant roles include:
- Joint Force Commander
- Land Component Commander
- Air Component Commander
- Maritime Component Commander
- Special Operations Component Commander
Each Commander has a staff (Chief of Staff plus J1-J8 officers) that can be
accessed for information and assistance in making decisions. These staffs,
as well as all the OPFOR and Allied forces and political entities are
controlled by sophisticated AI. The situation is dynamic. Decisions have
to be made and Courses of Action selected, often on the basis of uncertain
and inadequate information.
Development of
CYBERWAR XXI - Joint Theater Commander was
funded by AFOSR.
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SCREENSHOTS
J1 - AVAILABLE THEATER ASSETS
You can assign your assets to other commanders. The differences between TACON, OPCON, and ADCON model in game terms their real world equivalents.
J2 - INFO WAR ASSETS
Information War assets are shown as theater level assets which can be assigned to various sub-commands.
J2 - INFORMATION DOMINANCE
Each faction in the game is represented by a series of Nexuses.
J2 – FOREIGN ASSETS
OPFOR assets may be detected and attacked with friendly Info War assets.
J3 - BATTLESPACE
Units represent task organizations for land, air or sea.
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